AI Insights · Timothy · July 2021
Performance of Top 5 Slime Games Applications on Unified Platform in Poland in Q2 2021
Explore the performance of the top 5 slime games in Poland during Q2 2021, including trends in weekly downloads, revenue, and active users.
During the second quarter of 2021, the top 5 slime games on a unified platform in Poland exhibited varying performance trends. Here's a detailed look at their weekly downloads, revenue, and active user metrics.
Magic Slime: Antistress & ASMR from Finger Art Games experienced fluctuations in weekly revenue, peaking at around $1K in the final week of May. Weekly downloads saw a significant spike in mid-April with approximately 1.4K downloads, but declined steadily, reaching as low as 79 by the end of June. Active users followed a similar declining trend, with numbers dropping from 1.6K in mid-April to 421 by the end of June.
Goo: Slime simulator, ASMR by Exomind LTD showed a notable increase in weekly downloads, especially in early April, peaking at 20K. Revenue trends were more volatile, with a high of $420 at the end of March and a low of $118 in early June. Active users mirrored the download trends, peaking at 26.7K in early April and fluctuating throughout the quarter.
Slime Simulator Fluid Games from Marrisa Wei had relatively stable but low weekly revenue, averaging around $40. Downloads remained minimal, peaking at 61 in late March. Active users were consistently low, with a slight decline from 266 at the end of March to 177 by the end of June.
World of Slime Simulator Games by Solid Apps INC maintained very low weekly download numbers, with peaks of 37 in early April and 21 at the end of June. Revenue remained modest, averaging around $15 weekly. Active users showed slight fluctuations, peaking at 71 in early April and ending the quarter at 52.
GRAVITY Fluid Slime Simulator by ILYA RIMCHIKOV had minimal activity, with the last recorded downloads and revenue in mid-April. The app's active users also dropped to zero by the end of April, indicating a halt in user engagement.
This data, sourced from Sensor Tower, provides valuable insights into the performance of slime games in Poland. For more detailed analytics and trends, visit Sensor Tower.